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Odd One In
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Odd One In
A conversation game designed for third-culture kids
# Fun Tools
Featured on : Jan 14. 2025
Featured on : Jan 14. 2025
What is Odd One In?
Odd One In is a card game for third-culture kids to have meaningful conversations with those who matter. Grow closer through questions that uncover forgotten memories and surprise shared experiences that shaped your worlds.
Problem
Third-culture kids often struggle to have meaningful conversations about their unique experiences and backgrounds.
The old solutions are traditional conversation starters, which may not specifically cater to the nuances of third-culture experiences, leading to lack of relatability and depth in discussions.
Solution
A card game called Odd One In that encourages meaningful conversations.
Users can engage in discussions that uncover forgotten memories and shared experiences.
Card game designed for third-culture kids to have meaningful conversations.
Customers
Third-culture kids and their families who are looking to deepen relationships and understand each other's diverse backgrounds.
Demographics include young people aged 10-30 who have lived in multiple cultures and have a multicultural background.
Unique Features
Specifically designed to address the unique experiences of third-culture kids.
Encourages conversations that are deeper than typical surface-level interactions.
Utilizes evocative questions that prompt reflection on personal history and shared experiences.
User Comments
Users find the game engaging and an excellent tool for introspection.
Appreciation for its unique approach to addressing third-culture identity.
Some find the questions very evocative and useful for initiating deep conversations.
Feedback indicates the game helps bring families closer through the shared activity.
A few suggest adding more cards to expand the range of discussions.
Traction
Initial launch phase.
Gaining attention on platforms like ProductHunt.
Early adopters show positive reception, but quantitative data is not specified in the provided info.
Market Size
The global board games market was valued at approximately $13.7 billion in 2021, and it's expected to grow steadily as interest in family games and social connection tools rises.