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GlobeKin Beta
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GlobeKin Beta
Turning Screen Time Into Real-World Wonder
# Education Assistant
Featured on : Oct 9. 2025
Featured on : Oct 9. 2025
What is GlobeKin Beta?
Join GlobeKin’s free beta - A digital playground where kids 6–10 earn tokens for real-world rewards. We’re seeking 30 U.S. families to test activities, share feedback & unlock exclusive rewards. Open globally to try, but rewards limited to U.S. testers.
Problem
Users struggle with children's excessive screen time lacking educational value and real-world rewards. Key drawbacks are excessive screen time without educational value and no real-world rewards.
Solution
A digital playground (app/platform) where kids earn tokens via educational activities and redeem them for physical rewards. Core features: token system for screen-to-real-world rewards and educational mini-games.
Customers
U.S.-based parents of children aged 6–10 seeking to balance screen time with learning; global early adopters interested in gamified parenting tools.
Unique Features
Combines digital engagement with tangible rewards (e.g., toys, books) and emphasizes real-world skill-building through curated activities.
User Comments
Parents appreciate the educational focus of screen time
Kids enjoy earning redeemable tokens
Beta testers highlight improved child motivation
Reward variety praised but limited to U.S.
Requests for more activity types
Traction
Free beta phase with 30 U.S. families testing; global access available but rewards restricted to U.S. testers. No disclosed revenue/MRR; ProductHunt launch details unavailable from provided links.
Market Size
Global gamified education market projected to reach $3.5 billion by 2025 (MarketsandMarkets, 2023).