
What is CaBBy's Brain-Bites?
Transform screen time guilt into learning rewards! Complete daily quizzes across science, history, math & more to earn screen time. Real-time tracking shows earned vs used time. Unused time becomes positive score, overtime creates negative score for tomorrow.
Problem
Users face guilt over allowing unproductive screen time for themselves or their children, with traditional approaches lacking engagement incentives and difficulty balancing learning and leisure.
Solution
A gamified learning app where users complete daily quizzes (e.g., science, history, math) to earn screen time, tracked via real-time metrics showing earned vs. used time and a scoring system influencing future allowances.
Customers
Parents with school-age children seeking productive screen time management and students aged 8-18 needing motivation to learn through interactive methods.
Unique Features
Screen time is directly tied to learning achievements, real-time tracking of earned/used time, and a dynamic scoring system that converts unused time into positive points or penalties.
User Comments
App makes learning feel rewarding for kids
Reduces arguments over screen time limits
Quizzes could be more varied in difficulty
Occasional app glitches disrupt tracking
Requests for more subjects like coding
Traction
Launched on ProductHunt with ~250 upvotes, early-stage traction with no disclosed revenue or user count; founder’s social media presence not publicly prominent.
Market Size
The global edtech market was valued at $142.5 billion in 2023, driven by demand for gamified learning tools.