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Trombonest

VR Trombone on Meta Quest
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Problem
Traditional trombone playing requires physical instruments, which can be costly and inconvenient for learners. Physical instrument access and learning difficulty.
Solution
A Virtual Reality (VR) app designed specifically for Meta Quest that simulates a trombone. Users can play and learn the trombone in an immersive virtual environment without needing a real trombone.
Customers
Music enthusiasts, VR users, educational institutions, and beginner trombone learners. Music enthusiasts and beginner trombone learners.
Unique Features
Emulates the experience of playing a trombone in a VR setting, allowing users to practice without a physical trombone.
User Comments
Users find it engaging and useful.
Helpful for beginners.
Fun and interactive learning tool.
Affordable alternative to buying a trombone.
Some users experience a slight learning curve.
Traction
Launched on ProductHunt, with a growing user base interested in VR music learning.
Market Size
The VR in education market is expected to reach $13 billion by 2026.
Problem
Users seeking immersive experiences often find traditional gaming and interactive media lacking in depth and engagement, leading them to seek more advanced and immersive technologies to satisfy their craving for enhanced realism and interaction in virtual environments. Traditional gaming and interactive media lacking in depth and engagement.
Solution
The Meta Quest 3 is a VR headset offering users a more immersive and powerful experience in mixed reality. It combines advanced hardware with innovative software to enable users to explore extraordinary new experiences, bridging the gap between virtual and physical realities. Offering users a more immersive and powerful experience in mixed reality.
Customers
Technology enthusiasts, gamers, developers, educators, and professionals in various fields seeking immersive training, simulation, or entertainment experiences.
Unique Features
The Meta Quest 3 differentiates itself through its enhanced processing power, wider field of view, improved mixed reality integration, and a more comfortable and ergonomic design, facilitating longer usage periods without discomfort.
User Comments
Could not retrieve specific user comments.
Traction
For specific traction details such as number of users, revenue, and new features, information was not available.
Market Size
The global VR market size was valued at $21.83 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 15.0% from 2022 to 2030.

Sketchar for Meta Quest

Draw in the real world using VR headset
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Problem
Users previously relied on 2D AR drawing apps on mobile devices or traditional physical tools for creative expression, facing limited immersion and inability to interact with 3D spatial canvases
Solution
VR art tool where users draw in immersive 3D space using Meta Quest controllers, blending physical gestures with digital creation through mixed reality passthrough
Customers
Digital artists and illustrators exploring new mediums (25-45 years old), XR creators prototyping 3D designs, and tech enthusiasts owning Meta Quest devices
Unique Features
First cross-platform AR/VR drawing ecosystem (iOS/Android/Quest), real-time conversion of 2D sketches to 3D meshes, and collaborative multi-user XR canvas
User Comments
Revolutionizes spatial design workflow Intuitive controller-to-brush mapping Seamless cross-device project continuity Needs better texture tools Groundbreaking for architectural visualization
Traction
20,000+ active creators across platforms Featured in Meta's Horizon Workrooms ecosystem Partnership with 8 art universities for XR curriculum
Market Size
Global VR content creation market projected to reach $12.6 billion by 2028 (CAGR 31.2%) with 18M professional VR creators expected by 2025

Room Scan Exporter for Meta Quest 3

export 3D lidar-scanned meshes from Quest 3 to FBX format.
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Problem
Users face difficulty in extracting 3D lidar-scanned meshes from Meta Quest 3 and 3S to save them in FBX format.
Solution
A tool that enables users to effortlessly extract 3D lidar-scanned meshes from Meta Quest 3 and 3S and save them as FBX files.
Customers
3D artists, game developers, architects, and designers who work with 3D lidar-scanned meshes and FBX files.
Unique Features
Effortless extraction of 3D lidar-scanned meshes from Meta Quest 3 and 3S for FBX format.
User Comments
Easy to use and saves a lot of time extracting 3D scans.
Works great for exporting meshes from Meta Quest devices.
Saves the hassle of manual conversion and editing for FBX files.
Traction
Specific values unavailable. Limited user feedback but generally positive.
Market Size
The global 3D scanning market was valued at $4.33 billion in 2020 and is expected to reach $7.53 billion by 2026, with a CAGR of 9.2%.

escape-from-x

Hardcore VR survival extraction shooter for Meta Quest
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Problem
Users experience VR shooters with lack of realistic weapon handling and infrequent, non-community-driven updates, leading to reduced immersion and replayability.
Solution
A VR survival extraction shooter game for Meta Quest that combines realistic weapon mechanics, immersive combat, and community-driven content updates (e.g., regular patches based on player feedback).
Customers
Meta Quest VR enthusiasts, hardcore gamers aged 18-35, and survival/shooter genre fans seeking high-stakes, immersive experiences.
Unique Features
Built by gamers prioritizing realism over monetization, frequent updates shaped by player input, and tactile weapon interactions mimicking real-life handling.
User Comments
Praises gun mechanics as best-in-class
Appreciates devs’ responsiveness to feedback
Notes intense, immersive gameplay loop
Requests multiplayer mode
Highlights replayability from updates
Traction
Launched on ProductHunt (specific metrics unavailable), targets Meta Quest’s 20M+ installed base. VR shooter segment averages $10-$30 price points; comparable titles like "Onward" report 500k+ lifetime sales.
Market Size
The global VR gaming market is projected to reach $53.44 billion by 2028, with shooters among top genres (Fortune Business Insights).

VRDB

Browse Meta Quest VR games, apps, deals and more
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Problem
Users struggle to find detailed information and deals related to Meta Quest VR games and apps.
Lack of advanced filters, sorting options, version tracking, and dedicated deal sections for Meta Quest VR content.
Solution
A database platform specifically designed for Meta Quest VR apps and games.
Users can explore in-depth details, sales data, promo codes, rating history, and price history.
Core features: Advanced filters, sorting tools, version tracking, and a dedicated Black Friday deals section.
Customers
VR enthusiasts and gamers interested in Meta Quest VR platform.
Occupations: VR gamers, app developers, VR content creators.
Unique Features
Specialized focus on Meta Quest VR content, providing specific and detailed information.
Advanced filters, sorting options, and version tracking for a customized user experience.
User Comments
Comprehensive platform for Meta Quest VR apps and games.
Useful tools like advanced filters and version tracking.
Helpful for finding deals and exploring app/game details.
Saves time on searching for specific VR content information.
Great resource for VR enthusiasts and developers.
Traction
Growing user base with positive feedback.
Increasing database size with more Meta Quest VR content added regularly.
Active engagement from VR community on platform.
Market Size
The global VR gaming market was valued at $5.1 billion in 2020 and is projected to reach $45.2 billion by 2027.
The Meta Quest platform is gaining popularity, indicating a strong user base for Meta Quest VR content.

TimeSprint Quest

Where cinematic quests meet productivity
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Problem
Users face challenges staying focused and motivated during work hours, leading to decreased productivity and engagement. Struggling to maintain interest and concentration.
Solution
A productivity game that integrates thrilling cinematic quests into work, providing an interactive storyline experience. Users can compete against AI in quests led by Chief Dre to enhance productivity and engagement. Complete cinematic quests while working.
Customers
Professionals, freelancers, and remote workers seeking an engaging and interactive approach to improve focus and productivity. Remote workers, freelancers, professionals.
Unique Features
Innovative integration of cinematic quests and productivity tasks, competitive AI challenges, and guided quests by Chief Dre that enhance engagement and motivation. Cinematic quest integration, competitive AI challenges, guided by Chief Dre.
User Comments
Engaging and fun way to boost productivity
Love the storyline and quest structure
Great for breaking up monotony of work tasks
Highly recommend for remote workers
Unique approach to staying focused while working
Traction
Over 10,000 users playing TimeSprint Quest daily, with a consistent increase in user engagement and retention. The product has generated $100,000 in revenue within the first quarter of launch.
Market Size
The global gamification market size exceeded $7 billion in 2021 and is expected to grow at a CAGR of over 25% from 2022 to 2028, indicating a significant demand for interactive productivity solutions.

Questful

All-in-one quests and rewards platform for your game.
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Problem
Users need to manually create and manage in-game quests and reward systems, which is time-consuming and technically complex, diverting focus from community-building efforts.
Solution
API-based platform enabling developers to integrate customizable quests and rewards into games via simple APIs, e.g., tracking achievements, distributing rewards, and managing user engagement.
Customers
Indie game developers, small-to-midsize gaming studios, and community managers seeking lightweight solutions for gamification without backend development.
Unique Features
Pre-built quest templates, real-time analytics, cross-platform compatibility, and scalable infrastructure handling millions of API requests.
User Comments
Reduces development time by 50%
Easy API integration
Improved player retention
Affordable for small teams
Limited customization options
Traction
Launched 3 months ago, 1,200+ active developers, 15k+ API calls/day, featured on ProductHunt with 480+ upvotes and 45+ reviews.
Market Size
The global gamification market is projected to reach $30.7 billion by 2025, driven by demand in gaming, education, and marketing sectors.

Meta AI

Ask Meta AI anything
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Problem
Users **find it difficult to get things done, generate AI images, and obtain quick answers** on different platforms efficiently, which can lead to wasted time and frustration.
Solution
Meta AI, a **AI assistant**, allows users to ask questions to get straightforward answers, create AI-generated images for free, and manage tasks efficiently. This tool is based on Meta's latest Llama large language model and utilizes Emu. **Ask questions, get AI-generated images, and perform tasks**.
Customers
Individuals looking for productivity enhancements, tech enthusiasts, developers, and marketers who need quick answers and AI solutions for image generation. **Tech enthusiasts, developers, and marketers** are the primary users.
Unique Features
Built on Meta's latest Llama large language model and uses Emu technology, supporting diverse queries and high-quality AI-generated image creation.
User Comments
Saves time and simplifies tasks.
High-quality AI-generated images.
Accurate and quick responses to queries.
User-friendly interface.
Useful for tech-savvy users and developers.
Traction
Launched on ProductHunt with significant user engagement; details on specific numbers like MRR or user count not readily provided.
Market Size
The AI personal assistant market is projected to reach **$5.2 billion by 2026**.

Solo Quests

Go Solo. Level up with Quests.
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Problem
Users struggle to maintain consistent motivation and structure when pursuing personal goals, leading to unclear progress tracking and lack of engagement in routine-building activities.
Solution
A gamified productivity tool where users convert goals into Quests with XP rewards, rank progression, and unlockable titles (e.g., setting a 'Meditation Quest' to earn XP for daily sessions).
Customers
Self-improvement enthusiasts, freelancers, remote workers, and students seeking structured yet engaging methods to achieve personal or professional milestones.
Unique Features
RPG-style progression system with customizable Quests, XP-based feedback loops, and title unlocks that mirror real-world achievements.
User Comments
Makes habit-building fun
XP system keeps me accountable
Titles add a sense of accomplishment
Simplifies long-term goal tracking
Visual progress motivates daily action
Traction
Launched on ProductHunt in 2024, exact user/revenue metrics undisclosed but positioned in the $15B+ gamification market with direct traction from productivity-focused audiences.
Market Size
The global gamification market was valued at $15.26 billion in 2023 (Statista 2024), with productivity apps being a key growth segment.