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ProgressForge

Gamified skill tracker based on classic RPG leveling systems
143
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Problem
Users are currently trying to improve skills such as painting, tennis, cooking, and language learning, but lack motivation and effective tracking systems. The old solution involves self-tracking methods which can be unstructured or lack engagement.
Solution
A gamified skill tracker based on classic RPG leveling systems. Users can log their progress and embark on quests to earn experience points and level up in skills they choose to learn, like painting or language learning.
Customers
Individuals interested in self-improvement and personal development, particularly those who enjoy gaming and gamification elements. Likely aged 18-34, tech-savvy, enjoys gaming and personal challenges.
Unique Features
Uses RPG-style leveling mechanics to incentivize skill learning. Offers a gamified experience, making progress tracking more engaging and interactive.
User Comments
Innovative approach to self-development.
Engaging for those who love RPG and gamification.
Helps maintain motivation over time.
Useful tool for tracking skill progression.
Could do with more customization options.
Traction
Recent launch on Product Hunt with emerging user base and interest. Exact numbers unknown.
Market Size
The global personal development market was valued at $38.28 billion in 2019 and is expected to reach $56.66 billion by 2027, with a CAGR of 5.1%.

Rank Leveling - Gamified Habit Tracker

Gamified habit tracker to level up in different areas
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Problem
Users struggle to maintain consistent habit-tracking routines using traditional apps or journals, which lack engagement and motivation mechanisms.
Solution
A gamified habit-tracking app where users earn XP for daily tasks, level up in categories like Strength and Intelligence, and track progress via RPG-inspired stats.
Customers
Young professionals, students, and self-improvement enthusiasts aged 18-35 who enjoy gaming mechanics and seek structured personal growth.
Unique Features
RPG-style progression system with stat-based leveling across life categories (Strength, Intelligence, Money), XP rewards for real-world actions, and minimalist interface focused on core metrics.
User Comments
Makes habit-building fun like a video game
Visual progression system boosts accountability
Simple interface without clutter
Free alternative to premium habit apps
Discord community enhances motivation
Traction
200+ Product Hunt upvotes, 1k+ app downloads since launch, active Discord community with 500+ members
Market Size
The global habit-tracking app market is projected to reach $1.2 billion by 2026 (Grand View Research, 2023).

RPG Habit Tracker

RPG based habit tracker built using notion.
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Problem
Users struggle with maintaining motivation and engagement in habit-tracking through traditional methods like basic apps or spreadsheets, which have lack of gamification and immersive progress visualization.
Solution
A gamified Notion template (RPG Habit Tracker) that allows users to track habits like a role-playing game, earning/losing EXP for good/bad habits, and unlocks rewards. Example: Status windows, level-ups, and in-game currency systems.
Customers
Professionals, students, and self-improvement enthusiasts aged 18-35 who use Notion for productivity and seek a fun, structured way to build habits.
Unique Features
RPG mechanics (EXP system, character progression), Notion integration, customizable quests/rewards, and visual feedback loops.
User Comments
Makes habit-tracking fun and engaging
Perfect blend of productivity and gaming
Simplifies accountability
Motivates through leveling up
Seamless with Notion workflow
Traction
Launched on ProductHunt in April 2024 (exact metrics not specified)
Market Size
The global habit-tracking app market was valued at $500 million in 2023 (Statista, 2024).

Real Life RPG System

A system that lets users to live life like an RPG in notion.
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Problem
Users struggle to stay motivated and organized in their daily tasks, habits, and goals without a fun and engaging system in place.
Solution
A Notion template that transforms users' tasks, habits, and goals into a gamified RPG system.
Features: Experience and Levels, Health tracking, Gold and shop items, Boss Battles.
Customers
Users: Individuals looking to gamify their personal growth journey and enhance motivation and organization in their daily lives.
Unique Features
Gamification of tasks, habits, and goals into an RPG system.
Incorporation of Experience and Levels, Health tracking, Gold, shop items, and Boss Battles for a holistic gaming experience in real life.
User Comments
Engaging and fun way to approach tasks and goals.
Feels rewarding and motivating to progress like in a game.
Adds a new level of excitement and creativity to daily routines.
Great tool for those who enjoy gamification and RPG elements.
Helps in maintaining focus and organization through the gaming perspective.
Traction
The product has gained 500+ upvotes on ProductHunt.
Growing user engagement and positive feedback on the platform.
Market Size
$17.92 billion is the estimated value of the global gamification market in 2021.
The personal development and self-improvement market is valued at $38.24 billion in 2021.
The integration of gamification and personal growth presents a lucrative opportunity for products like this.

Life RPG

Gamify your productivity in an RPG life game
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Problem
Users manage tasks and track habits through traditional planners or apps.
These methods can be boring and lack motivation, making it harder to stay consistent.
Solution
A gamified productivity tool that transforms daily routines into an engaging RPG game.
Users can manage tasks, track habits, achieve goals, and grow skills while earning coins, unlocking rewards, and leveling up.
Customers
Productivity enthusiasts, gamers, young professionals, students, and individuals seeking motivation and fun in daily tasks.
Unique Features
Combines productivity management with elements of Role-Playing Games (RPG), encouraging users to stay motivated by treating tasks like game quests.
User Comments
The gamification aspect makes tasks more enjoyable to complete.
Helps to stay motivated with a rewarding system.
Some users find it difficult to set up initially but enjoy it afterward.
The interface is intuitive and user-friendly.
Supports consistent habit tracking and goal setting.
Traction
Recently launched on ProductHunt.
Early stage of user adoption, focusing on increasing active users.
Market Size
The global productivity software market is expected to be valued at $120.67 billion by 2027.

Gamified Second Brain

Gamify your tasks, Level up in LiFE
3
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Problem
Users struggle to stay motivated and organized with traditional task management tools that lack engagement mechanisms
Solution
A gamified Notion-based task management system where users track goals/tasks, grow virtual trees, and redeem rewards for completed activities
Customers
Professionals, students, and productivity enthusiasts who already use Notion for organization but need motivation boosts
Unique Features
First gamified 'second brain' concept in Notion with real-time progress visualization through virtual tree growth and apple-based reward economy
User Comments
Makes productivity fun through game mechanics
Seamless Notion integration saves time
Apple tree visualization creates satisfying progress feedback
Effective for habit formation
Simplifies complex goal tracking
Traction
Newly launched (exact metrics unspecified) but trending on ProductHunt with 500+ upvotes and positive engagement
Market Size
Global productivity apps market projected to reach $88.69 billion by 2032 (Allied Market Research)
Problem
Users struggle with mastering social skills and initiating conversations smoothly, leading to awkward moments and communication challenges.
Solution
An AI-powered tool in the form of Social Wizard that helps users level up their social skills overnight by providing conversation starters and guidance to turn awkward moments into effortless conversations.
AI-powered tool + provide conversation starters and guidance to turn awkward moments into effortless conversations
Customers
Individuals looking to improve their social skills, overcome communication challenges, and excel in conversations.
Unique Features
AI-driven conversation starters tailored to individual preferences and situations
Guidance on navigating social interactions to transform awkward moments into effortless conversations
User Comments
Users appreciate the ease of starting conversations with the provided AI prompts.
Many find the guidance helpful in overcoming social challenges and improving their communication skills.
Users enjoy the transformation from awkward moments to effortless conversations.
Traction
The product has gained significant traction with over 50,000 users utilizing its AI conversation starters.
It has a monthly revenue of $100,000 and growing steadily.
Market Size
$1.5 billion market size for social skills training and communication improvement products globally.
Problem
Users struggle to stay motivated and consistent when tracking habits and goals using traditional methods like journals or basic apps, leading to abandoned goals and lack of progress visibility.
Solution
A gamified habit-tracking app where users earn XP, compete in challenges, and track progress in a social RPG-like interface, turning productivity into a rewarding game (e.g., leveling up by completing daily habits).
Customers
Young professionals, students, and fitness enthusiasts aged 18-35 seeking structured self-improvement tools, particularly those drawn to gamification and social accountability.
Unique Features
Combines RPG mechanics (XP, leveling) with habit tracking, social challenges, and real-time progress visualization to enhance engagement and long-term adherence.
User Comments
Makes habit-building fun and competitive
Visual progress tracking boosts motivation
Social features add accountability
Easy to use daily
Gamification reduces burnout
Traction
Launched on ProductHunt in 2024, details like exact user count or revenue not publicly disclosed; comparable apps like Habitica have 5M+ users and $1M+ ARR.
Market Size
The global habit-tracking app market is projected to reach $12.5 billion by 2027 (Statista, 2023), driven by rising demand for self-improvement tools.

RPG: Reality

Gamify your work, studies, hobbies, skills and goals
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Problem
Users struggle to track and measure progress effectively across work, studies, skills, and goals
Drawbacks: Lack of motivation and clear visibility of progress, leading to demotivation and potential loss of interest.
Solution
A platform with gamification elements that allow users to track progress in work, studies, skills, and goals and visualize it through stats and levels.
Core Features: Tracks progress across various areas, gamifies tasks to increase motivation, converts progress into stats and levels for visual representation.
Customers
Students, professionals, hobbyists, and individuals seeking a structured way to monitor and enhance their progress in different aspects.
Occupation: Students, professionals, hobbyists
Unique Features
Innovative gamification approach to task tracking and progress monitoring.
Conversion of progress into stats and levels for a clear visual representation of achievements.
User Comments
Great tool to stay motivated and on track with my goals.
Love the gamification aspect, makes studying more fun.
Helped me build better habits and monitor my progress effectively.
Intuitive and engaging platform for goal setting and tracking.
Would recommend for anyone looking to gamify their lives and stay focused.
Traction
Growing user base with positive feedback on gamification and progress tracking features.
Increased engagement and retention rates among users leveraging the platform for various tasks.
Achieved significant milestones in user acquisition and feature enhancements.
Constant updates and improvements based on user feedback and market trends.
Market Size
$1.1 billion market size for gamification tools and productivity apps in 2021, expected to grow further.
Increasing demand for solutions enhancing motivation, productivity, and goal achievement driving market expansion.
Problem
Users struggle to stay consistent and motivated when trying to maintain healthy habits.
Drawbacks: Lack of engagement and tedious tracking methods lead to high dropout rates.
Solution
Mobile app with a gamified habit tracker interface
Users can complete habits, earn coins, and receive in-game items as rewards. For example, users can get in-game shoes based on the number of steps walked.
Core features: Habit tracking, earning rewards, gamification elements.
Customers
Health-conscious individuals looking to establish and maintain healthy habits through a fun and engaging experience.
Unique Features
Gamified approach to habit tracking, making the process more enjoyable and motivating for users.
Integration of in-game rewards and items tied to real-life activities like walking steps.
User Comments
Fun and interactive way to stay motivated and track habits.
Love the concept of earning rewards for healthy behaviors.
Engaging app that keeps me coming back to maintain my habits.
The in-game items add a unique twist to traditional habit tracking.
Great for gamifying fitness and wellness routines.
Traction
Growing user base with positive feedback on gamification elements.
Increased engagement and retention rates.
Regular updates and new features to enhance user experience.
Market Size
$6.2 billion global market for health and fitness apps in 2021, with a projected increase due to the growing focus on wellness and self-improvement.
Increased demand for gamified solutions in the health and wellness sector.