Multiplication Table App
Alternatives
117,266 PH launches analyzed!

Multiplication Table App
Helping kids master multiplication in a fun way
0
Problem
Users struggle with traditional methods (textbooks, flashcards) being tedious and unengaging, leading to slower multiplication mastery and disinterest in math.
Solution
Mobile/web app allowing interactive lessons and gamified practice sessions with colorful visuals, quizzes, and progress tracking (e.g., timed challenges, achievement badges).
Customers
Parents, homeschoolers, and elementary school teachers seeking engaging math tools for kids aged 6-12.
Unique Features
Combines structured curriculum with game-like elements (e.g., rewards for correct answers) and adaptive learning paths based on individual progress.
User Comments
My child now practices multiplication willingly
Progress tracking helps identify weak areas
Colorful design keeps kids focused
Simple interface for young learners
Lacks advanced customization for teachers
Traction
Launched 2023, 2k+ upvotes on ProductHunt
No disclosed revenue/user stats
Market Size
Global K-12 edtech market valued at $127 billion in 2023 (HolonIQ), with math learning apps capturing ~15% share.

Vocablly - English for Kids
Learn English with fun, interactive games for kids ages 4–10
4
Problem
Parents and educators use traditional methods like textbooks and flashcards to teach English to kids, which lack engagement and interactivity. The drawbacks are struggle to keep children engaged and ineffective pronunciation practice.
Solution
A mobile app with interactive, voice-powered games that allow kids aged 4–10 to learn vocabulary and pronunciation through playful activities. Examples include voice-based word matching and pronunciation feedback.
Customers
Parents of children aged 4–10, homeschoolers, and early childhood educators seeking affordable, engaging English-learning tools.
Unique Features
Combines voice recognition with gamified learning tailored for young children, offering real-time pronunciation feedback and adaptive difficulty levels.
User Comments
Kids stay engaged longer
Affordable alternative to tutoring
Boosts pronunciation confidence
Easy-to-use interface
Effective vocabulary retention
Traction
Featured on Product Hunt, details like MRR/user count unspecified. Further data requires direct access to product metrics.
Market Size
The global digital English language learning market is projected to reach $12.49 billion by 2027, driven by demand for interactive early education tools (Source: Statista).

Visual Timer For Kids
Make time fun for kids! Perfect for routines and tasks!
6
Problem
Parents struggle to help children manage time effectively and stay focused on tasks
Children find it challenging to grasp the concept of time visually
Solution
A mobile app with a visual timer designed for kids
Children can customize backgrounds, enjoy playful melodies, and improve focus on study, screen time, or chores
Customizable backgrounds and playful melodies help children stay engaged and understand time visually
Customers
Parents with young children aged 4-10 years old
Parents
Alternatives
View all Visual Timer For Kids alternatives →
Unique Features
Customizable backgrounds and playful melodies to engage children in managing time effectively
User Comments
Engaging visual design for kids
Helpful for establishing routines
Enhances focus during study time
Makes chores more enjoyable
Parents appreciate the simplicity and effectiveness
Traction
500k+ downloads on app stores
Featured on the App Store and Google Play Store
Positive reviews and ratings
Market Size
Children's educational apps market valued at approximately $2.6 billion in 2021

Charades for Kids & Family
A fun charades app for parents and kids aged 4-8 on iPhone
6
Problem
Parents and kids aged 4-8 lack engaging activities that promote social interaction and creativity.
Lack of options suitable for young children and parents to play together.
Solution
A mobile app offering acting charades and picture-guessing modes with photos for non-readers, video help, and 30+ localizations.
Encourages family bonding, imagination, and social skill development through engaging gameplay.
Customers
Parents with children aged 4-8 looking for interactive and educational activities to enjoy together.
Parents and kids aged 4-8
Unique Features
Includes acting charades and picture-guessing modes suitable for kids and parents.
Offers photos for non-readers and provides video help for easier gameplay.
Promotes social skill development, imagination, and family bonding in a fun way.
User Comments
Fun and interactive gameplay for the whole family.
Easy to use and suitable for kids of various ages.
Encourages creativity and imagination in children.
Great for family gatherings and holidays.
Multilingual support is appreciated by diverse users.
Traction
Over 10k downloads on the App Store.
Positive user reviews averaging 4.5 stars.
Featured on ProductHunt with a high level of engagement.
Market Size
The global educational games market was valued at approximately $9.49 billion in 2020.
Problem
Parents and caregivers struggle to provide guidance and feedback to kids in a non-engaging way, relying on inconsistent verbal reminders or manual tracking methods that lack motivation and clarity.
Solution
A gamified task-tracking app where users (e.g., parents, teachers) create customizable "tickets" for kids to complete tasks, track progress via a score system, and incentivize positive behavior through playful engagement.
Customers
Parents, guardians, teachers, and caregivers of children aged 3–12 who seek structured, fun methods to manage behavior and responsibilities.
Unique Features
Combines ticket-tracking (similar to software bug systems) with gamification, transforming behavioral guidance into a kid-friendly game with visual progress scores.
User Comments
Simplifies responsibility tracking for kids
Makes chores engaging with a scoring system
Improves parent-child communication
Easy to customize tasks and rewards
Kids love seeing their progress visually
Traction
Launched on ProductHunt with 180+ upvotes (as of October 2023); early-stage traction with focus on parental communities.
Market Size
The global parenting apps market is projected to grow from $1.3 billion in 2023 to $2.7 billion by 2030 (CAGR of 11.2%).

Free Games For Kids
Learning, Fun, and Adventure – All in One App for Kids
5
Problem
Parents looking for educational and entertaining content for their young children often rely on traditional toys or TV shows, which may not be fully engaging or educational. These options may not appeal to a child’s curiosity effectively. Lack of engaging and educational content for young children is a significant drawback.
Solution
Mobile app with 10 free games for children aged 3 to 8. Educational games focused on puzzles, memory, and creativity that allow children to learn while playing. Examples include puzzles and memory games, ensuring kids have fun with a focus on learning.
Customers
Parents and guardians of children aged 3 to 8, particularly interested in early childhood education and development. These users value safe, educational, and easy-to-navigate apps that entertain and educate their children.
Alternatives
View all Free Games For Kids alternatives →
Unique Features
Combines education with entertainment in a single app, offers a variety of kid-friendly games that are both fun and effective teaching tools, free to play, integrates ads that are child-appropriate, does not require in-app purchases for full content access
User Comments
Positive feedback about the app's educational value.
App praised for being safe for kids to use.
Users appreciate the ad structure being child-friendly.
High interest in variety and number of games available.
Recognition of the app's easy navigation.
Traction
Recently launched on Product Hunt, specific traction metrics like user numbers or revenue not disclosed. Promoted as a safe and educational option for kids on Product Hunt.
Market Size
The global educational apps market was valued at approximately $4.6 billion in 2021, indicating a substantial market for educational content aimed at children.

Scrum Master's Toybox
Fun, free tools for Scrum Masters and Agile teams
4
Problem
Agile teams and Scrum Masters rely on separate tools or manual methods for ceremonies like stand-ups and planning poker, which require logins, involve complexity, and lack engaging elements.
Solution
A web-based tool suite where users can access no-login-required playful tools for Agile ceremonies (e.g., stand-ups, health checks, planning poker), simplifying collaboration and making meetings fun.
Customers
Scrum Masters, Agile coaches, and team members in tech companies or startups who prioritize frictionless collaboration and lightweight solutions.
Alternatives
View all Scrum Master's Toybox alternatives →
Unique Features
Combines Agile utility with gamification, offers free access without accounts, and focuses on minimalistic design for instant usability.
User Comments
Simplifies daily stand-ups
Makes retrospectives engaging
No setup saves time
Fun for remote teams
Perfect for quick planning sessions
Traction
Launched on ProductHunt (exact metrics unspecified), positioned as a free tool with organic adoption by Agile communities.
Market Size
The global Agile project management software market was valued at $14.5 billion in 2023 (Statista), indicating strong demand for collaboration tools.
Color Memory Master
Boost your child memory and color skill with fun challenges
7
Problem
Parents use traditional methods like flashcards or simple games to teach children colors and memory skills. Lack engagement and effective learning outcomes.
Solution
Browser game combining color-matching and memory challenges. Kids interactively learn colors, improve focus, and enhance memory through playful levels.
Customers
Parents of children aged 3-8 seeking educational yet entertaining tools for early skill development.
Alternatives
View all Color Memory Master alternatives →
Unique Features
Integrates color recognition with memory training in a gamified format, offering progressive difficulty levels to adapt to a child’s learning pace.
Market Size
The global educational games market is projected to reach $8.1 billion by 2025 (Source: MarketsandMarkets).

Easy and fun paper craft kits for kids
Interesting projects for all, 50 Projects to improve skills
5
Problem
Currently, users looking for crafting activities for children must often rely on disconnected resources like DIY blogs, Pinterest, or physical hobby stores. The drawbacks include inconsistent quality of instructions and the need to search for individual materials from various sources.
Solution
Paper craft kits that allow users to easily engage in creative activities. They can explore 50 different projects designed to enhance skills for kids and adults alike, with all necessary materials and instructions included in the kits.
Customers
Parents and educators looking to provide creative and educational activities for children. Parents who want to engage their kids at home, and educators aiming to incorporate creative projects in the classroom.
Unique Features
The kit offers a diverse range of projects catering to different skill levels, from beginners to more advanced crafters, ensuring that all users find something of interest and are appropriately challenged.
User Comments
Users appreciate the ease of having all materials in one place.
The variety of projects is praised for keeping kids engaged over time.
Some users find the instructions clear and easy to follow.
A segment of users wish there were more advanced projects included.
Parents like that it can be used by both kids and adults.
Traction
The product was recently launched on ProductHunt and is gaining attention as a creative educational tool. While specific user numbers or revenue data is not available, its presence on a high-traffic platform like ProductHunt indicates growing interest.
Market Size
The global arts and crafts market size was valued at $43.34 billion in 2020 and is expected to grow significantly, driven by increased interest in educational and hobby-based activities for children and adults alike.

Learnzy – Kids Learning App
Making early learning fun, safe, and engaging.
9
Problem
Parents and educators using traditional learning tools (books, basic apps) face challenges in keeping young children engaged. Traditional methods lack interactivity and personalization, often containing ads or safety concerns that hinder focused learning.
Solution
A mobile app offering interactive books, writing lessons, practice boards, and brain-boosting activities in an ad-free, child-safe environment.
Customers
Parents of children aged 2-8 seeking structured, screen-based learning, and early childhood educators looking for supplemental tools.
Unique Features
Combines gamified skill-building (e.g., step-by-step writing guidance) with creative play in a unified, ad-free platform designed for parental oversight.
User Comments
Kids love the interactive activities
Builds foundational skills effectively
Safe and easy for parents to manage
Encourages creativity through play
Improves confidence in early learners
Traction
Launched 5 days ago on Product Hunt (38 upvotes), no disclosed revenue/user metrics. Founder’s X/Twitter profile not available for traction assessment.
Market Size
The global early childhood education market is projected to reach $480 billion by 2026 (HolonIQ, 2023), with digital learning tools like Learnzy driving growth.
